Saturday, 22 August 2015
Thursday, 28 May 2015
More of an updated reel than a completely new one. Swapped in more of my latest work now that Soul Axiom is out on Early Access.
0:00- 0:53- Personal work- Animation only (Maya)
0:53- 0:57- Crytek Internship- Animation only (Maya)
0:57- 1:03 - Soul Axiom- Animation, rigging and skinning (3ds Max)
1:03- 1:06- Infinity Runner- Animation, rigging and skinning (3ds Max)
1:06- 1:22- Soul Axiom- Animation, rigging and skinning (3ds Max)
1:22- 1:26- Infinity Runner- Animation, rigging and skinning (3ds Max)
Friday, 15 May 2015
Sunday, 3 May 2015
As an animator I've been tasked to rig and skin many a character model. Now personally this isn't the most enjoyable task for me but it is very rewarding once you've finally finished a character and it deforms correctly. However the main thing I've learned from all this is just how important edge loop placement is. Incorrect placement can turn a one-day skinning task into a nightmare. A great resource to look at to avoid this is Brian Tindall's 'The art of Moving Points'. Its a free online resource thats invaluable for both animators, riggers and modellers alike. It covers correct bipedal deformation and articulation for the body and face, modelling for articulation and articulation theory. Follow the link above to check it out.
Thursday, 23 April 2015
Animation tests to try and create a simple shockwave using geometry instead of having to use After Effects or something similar. I got the idea from Tom Saville's blog which is in the 'Links' section if you want to check it out. This was basically just me trying to re-create the look that he achieved and see how I could use it to improve the aesthetic of some parts of my showreel.
Monday, 16 March 2015
As a Videogame Ambassador I'm occasionally asked to help out at certain events across the country. This time around I was asked to work the BAFTA & UKIE careers bar at this years Rezzed event. I mostly provided one-to-one job application advice but I did have a wander around and therefore got the chance to take some photos.
Wales Interactive have recently qualified for the ID@Xbox program and so were there exhibiting Soul Axiom. Myself and Wales Interactive have recently parted ways, but it was nice to see the old team and the game in action.
Sunday, 15 March 2015
As I'm between jobs at the moment I decided to take a much deserved holiday with my girlfriend. I've never been to Disneyland before so I wasn't a hundred percent sure what to expect. Obviously I was expecting rides and attractions but what really surprised me was the architecture and set design. In some instances the rooms that you queue in were actually better than the rides themselves, an example being The Star Wars ride. Regardless I had a great time and thought I would share some of the more interesting photos from the trip.
A few parts of the park really reminded me of the game "Bioshock". Especially some of the posters.