Latest Showreel, pretty happy how it turned out. Let me know what you think, anything I should work on or change?
Monday, 24 June 2013
Saturday, 22 June 2013
Sunday, 12 May 2013
So this years Welsh games develoment show is right around the corner and as I will be attending again this year I thought I'd cover it. I visited the first show last year which was alot of fun. It had over 350 visitors, 30 exhibitors and even a Stormtrooper. This years show is set to be bigger and better as it has expanded into the second exhibition hall at the Millenium Center and will feature the inaugural BAFTA Cymru Awards for Games.
The main reason I went last year was because I'd just recently graduated from University and was eager to break into the games industry. You'd be forgiven for thinking that Wales doesn't really have much of a Games Industry. However what Wales lacks in big companies (e.g like Scotland and Rockstar North), it does make up for with its emerging Indie games scene.
It was brilliant to see games being devoloped locally and gave me hope that Wales could eventually be in a position to take advantage of the talent that our Universities produce each year. Welsh universities have a pedigree for producing talented individuals within this sector, unfortunatly most have to look and go elsewhere in order to find a suitible job. Click here to read more on this topic.
The show is also a brilliant networking opportunity. I gave out a few cards last year and actually managed to secure an interview, which was a nice surprise. The show coincides nicely with the end of the university year, so this could be an excellent opportunity for recent graduates.
This year's event is sponsored by the Welsh Government and gives Welsh games and Entertainment companies an excellent platform for their upcoming products. Below is a trailer showing a few of the products and companies that will feature at the show. Enjoy!
Tickets are free to the public and can be aqquired at the link below: http://walesgamesdevelopmentshow2013-eac2.eventbrite.co.uk/
Thursday, 9 May 2013
"Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud"
"A world where you're able to upload your soul and have a part of you live on forever in dedicated servers. That favourite holiday, happy moments from your childhood, meeting that special someone for the first time. All these memories saved for your digital soul and your family to revisit again and again"
This is all possible in the upcoming game from Wales Interactive, Master Reboot. Set in the digital world of the Soul Cloud, you will strive to piece your life and death back together by exploring your stored memories and discovering the truth. Powered by the Unreal Engine, Master Reboot is a psychological puzzle adventure game, due out on Playstation 3 and PC in August 2013.
So this will be the first game I'll be working on at my new job. I'll pretty much be acting as Lead Animator on this project as I'll be creating all the character rigs and in-game animations. A bit daunting but I look forward to the challenge.
Good news, I recently managed to secure my second animation job in the games industry. As you can see from the image above the studio is called Wales Interactive and it's an Indie games company based in Bridgend. Its a completely different working environment and atmosphere from Crytek and so far I'm really enjoying it. I'll be working on games for markets including Xbox Live, PSN, iOS, Android and PC platforms which will hopefully improve both my skill set and my engine experience as I'll be getting to grips with both the Unity and Unreal engine. They have a website so check it out at: http://www.walesinteractive.com/
Tuesday, 23 April 2013
More work using the Nico rig, this time jumping onto and off a box. I mostly used a tiger as the reference for the movement, but obviously had to make alterations to account for the back legs which are alot longer than a tigers. Hopefully it doesn't come across too much like a tiger as it is supposed to be a alien creature.
At the moment I'm currently in the process of creating a whole new showreel, as the only one online at the moment is my old student one. This will most likely replace the nico reation animation that I did as it was done nearing the end of my degree, resulting in me rushing it and therefore being one of the weakest parts of my old showreel. To be honest most of my old showreel probably won't make the cut, as I do have quite alot of new stuff which will be posted in the near future.
Anyway, I always post links for the rigs I use so heres the link again: http://www.creativecrash.com/maya/downloads/character-rigs/c/nico
Thursday, 11 April 2013
Red9 StudioTools is a free downloadable studio pack used in conjunction with Maya. They are designed to speed up the modern animation pipeline within studios. During my time as student I would have loved to have had access to many of the features within these tools, which is why I am posting this here. I was introduced to this pack while working at Crytek and was lucky enough to work with the creator, Mark Jackson. The tools are very useful and as they are free to download, I recommend them highly. I've posted the download link below, its pretty easy to install, just follow the instructions and you should be fine.
There is also a Red9 blog, so heres the link to that aswell:
Friday, 29 March 2013
A walk and run cycle I did using the Scout character from the game Team Fortress. One of my favourite free rigs at the moment, its fun and easy to use, I definately recommend giving it a go. The only criticism I have is that the hands don't deform at the wrist that well and the shoulders could be a bit better. But apart from that it is a brilliant free rig. You can find it here at:
I'll probably do an acting piece with this next, so look out for that post in the future.