After Effects Logo Animation

I've wanted to try After Effects for a while now so I spent this weekend getting to grips with it. I decided to attempt a small logo animation that I'll use at the start of  individual animations and future showreels. I used a couple of really useful tutorials to do this which you can find here and here, if you want to check them out yourself. Below is the end result with the sound effects included.

New Job- Futurium

For nearly a month now I have been working as a CG Generalist at Futurium, a Bangor based technology, marketing and design agency. This new job is both a role and industry change for me as I have predominately worked as an animator in the games industry up to this point. As a generalist my day-to-day work is a lot more varied which is a breath of fresh air after working as an animator for three years. I'm also learning a lot of new skills so expect to see a few 3d modelling examples on here in the future. Overall I'm very happy with both the new job and the role change but that doesn't mean I've stopped animating. I'm currently planning a short film which I'm thinking of making using Unity and 3ds Max. More updates on that in the future.

Mark Davies Animation Showreel 2015

More of an updated reel than a completely new one. Swapped in more of my latest work now that Soul Axiom is out on Early Access.

Shot Breakdown

0:000:53- Personal work- Animation only (Maya)
0:530:57- Crytek Internship- Animation only (Maya)
0:571:03 - Soul Axiom- Animation, rigging and skinning (3ds Max)
1:031:06- Infinity Runner- Animation, rigging and skinning (3ds Max)
1:061:22- Soul Axiom- Animation, rigging and skinning (3ds Max)
1:221:26- Infinity Runner- Animation, rigging and skinning (3ds Max)

Edge Magazine Studio Profile: Wales Interactive

Wales Interactive had a two page spread in Edge this month and I made it into one of the photos. I'm on the far left if you couldn't tell.

Modelling for Animation

As an animator I've been tasked to rig and skin many a character model. Now personally this isn't the most enjoyable task for me but it is very rewarding once you've finally finished a character and it deforms correctly. However the main thing I've learned from all this is just how important edge loop placement is. Incorrect placement can turn a one-day skinning task into a nightmare. A great resource to look at to avoid this is Brian Tindall's 'The art of Moving Points'. Its a free online resource thats invaluable for both animators, riggers and modellers alike. It covers correct bipedal deformation and articulation for the body and face, modelling for articulation and articulation theory. Follow the link above to check it out.

The Art of Disney Animation

A few photos I took at the "Art of Animation" attraction at Disneyland Paris:

EGX Rezzed 2015

As a Videogame Ambassador I'm occasionally asked to help out at certain events across the country. This time around I was asked to work the BAFTA & UKIE careers bar at this years Rezzed event. I mostly provided one-to-one job application advice but I did have a wander around and therefore got the chance to take some photos.

Wales Interactive have recently qualified for the ID@Xbox program and so were there exhibiting Soul Axiom. Myself and Wales Interactive have recently parted ways, but it was nice to see the old team and the game in action. 

Disneyland Paris Trip

As I'm between jobs at the moment I decided to take a much deserved holiday with my girlfriend. I've never been to Disneyland before so I wasn't a hundred percent sure what to expect. Obviously I was expecting rides and attractions but what really surprised me was the architecture and set design. In some instances the rooms that you queue in were actually better than the rides themselves, an example being The Star Wars ride. Regardless I had a great time and thought I would share some of the more interesting photos from the trip.

A few parts of the park really reminded me of the game "Bioshock". Especially some of the posters.

Soul Axiom at EGX 2014

I was at EGX again this year showing off Wales Interactive's new game 'Soul Axiom'. It was a really fun but tiring couple of days. My personal highlight was being able to get my hands on the soon to be released game 'Evolve'. I got to play as the creature and went up against a few developers from the Alien Isolation team. We saw a large amount of interest at our booth and the Rezzed area in general was packed full of people for the duration of my time there. For anyone who didn't manage to make it to the show this year check out the video below to see a tour of the show floor and what games were on display.

Soul Axiom- Official Teaser Trailer

Here's the trailer for the latest game I've been working on. It's a spiritual successor to Master Reboot and is set in the digital world of Elysia. I was responsible for all the character rigging and animation that you'll see in the following trailer.